Wiki ET La bible d'Enemy Territory ...
Listing des sujets

Teamspeak WikiET

Teamspeak3 est un logiciel de communication vocale permettant de discter en temps réel avec d'autres personnes

La communauté WikiET dispose de son propre serveur TeamSpeak3. Ce TS pourra permettre aux joueurs de la communauté de se rencontrer et pouvoir discuter entre eux.

S'y connecter

Cliquer ici pour se connecter au Teamspeak

Vous n'avez pas teamspeak3?

Vous avez la possibilité de télécharger ce logiciel sur la plateforme de téléchargement.

TS3

Serveur WikiET

WikiET a ses propres serveurs !

La communauté WikiET dispose d'un serveur Enemy territory qui fonctionne sous ETPro. Ce serveur dispose de plusieurs outils

Information du serveur

Les classes ont une restriction.
Des levels admins ont été ajoutés.
Des commandes ont été ajoutés.
Le /kill est restreint.
Une campagnes de 8maps.

Ip du serveur

Vous avez la possibilité de vous connecter sur le serveur via plusieurs outils.

Serveur
WikiET: Venez découvrir ce jeu orientée seconde guerre mondial ! Deux camps s'affrontent, un seul camp vainqueur !

    - Ajouts / Mini-mods ...

adlernest_lms.script

Avatar de l’utilisateur
Utilisateur

Doc

Messages

1348

Inscription

25 Avr 2012, 18:55

Localisation

Darnétal - France

Date de naissance

21 Déc 1993

adlernest_lms.script

par Doc » 30 Juil 2018, 21:59

Ajout de "barrière" prêt du pont.
Code: Tout sélectionner
game_manager
{
   spawn
   {
      create
      {         
      scriptname "neuetuer"
      targetname "neuetuer"
      classname "func_door_rotating"
      allowteams "5"
      //origin "835 -2430 106"
      origin "733 -2972 -121"
      type "5"
      model "*44"
      }
   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "1256 -1125 -395"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
// test coté drapeau
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -938 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -874 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -810 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -746 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -682 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -618 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -554 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -490 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -426 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "523 -360 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   

//fin test
// test coté vide
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -470 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -534 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -598 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -662 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }      
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -662 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -726 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }   
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -790 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -854 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "325 -918 100"
            angles "0 180 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "285 -960 100"
            angles "0 130 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
//coté
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "170 -968 100"
            angles "0 90 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         mins "0 -45 -25"
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "234 -968 100"
            angles "0 90 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         mins "0 -45 -25"
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
//coté2
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "170 -388 100"
            angles "0 90 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         mins "0 -45 -25"
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "234 -388 100"
            angles "0 90 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
         mins "0 -45 -25"
         maxs "0 45 25"
            clipmask 1
          model "models/mapobjects/supplystands/stand_ammo.md3"
        }
//pneu
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "309 -398 45"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "309 -398 59"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "309 -398 73"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "190 -355 12"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "190 -355 26"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "190 -355 40"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "190 -355 54"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "190 -355 68"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "235 -350 12"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "235 -350 26"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "235 -350 40"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifenunten"
            targetname "reifenunten"
            origin "235 -350 54"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
// fin test 2
   create
        {
            scriptname "reifen1"
            targetname "reifen1"
            origin "1256 -1125 -382"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }      
   create
        {
            scriptname "reifen2"
            targetname "reifen2"
            origin "1256 -1125 -368"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }      
   create
        {
            scriptname "reifen3"
            targetname "reifen3"
            origin "1256 -1125 -356"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reifen4"
            targetname "reifen4"
            origin "1256 -1125 -343"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen5"
            targetname "reifen5"
            origin "1256 -1125 -330"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create

        {
            scriptname "reife2"
            targetname "reife2"
            origin "1197 -1064 -395"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create
        {
            scriptname "reife3"
            targetname "reife3"
            origin "1197 -1064 -382"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create   
        {
            scriptname "reife4"
            targetname "reife4"
            origin "1197 -1064 -369"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }
   create   
        {
            scriptname "reife5"
            targetname "reife5"
            origin "1197 -1064 -356"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen6"
            targetname "reifen6"
            origin "1910 680 -150"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen7"
            targetname "reifen7"
            origin "1910 680 -137"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen8"
            targetname "reifen8"
            origin "1910 680 -124"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen9"
            targetname "reifen9"
            origin "1884 390 -100"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen10"
            targetname "reifen10"
            origin "1884 390 -87"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen11"
            targetname "reifen11"
            origin "1884 390 -74"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen12"
            targetname "reifen12"
            origin "1884 390 -61"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }      
   create
        {
            scriptname "reifen13"
            targetname "reifen13"
            origin "1884 390 -58"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen14"
            targetname "reifen14"
            origin "1884 390 -45"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen15"
            targetname "reifen15"
            origin "2519 -1573 -160"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen16"
            targetname "reifen16"
            origin "2519 -1573 -147"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen17"
            targetname "reifen17"
            origin "1910 728 -150"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen18"
            targetname "reifen18"
            origin "1910 728 -137"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen19"
            targetname "reifen19"
            origin "1910 728 -124"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen20"
            targetname "reifen20"
            origin "1294 -2506 -355"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen21"
            targetname "reifen21"
            origin "1284 -2506 -342"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   
   create
        {
            scriptname "reifen22"
            targetname "reifen22"
            origin "2512 -1618 -160"
            angles "0 170 90"
            classname "misc_gamemodel"
            modelscale 1
            contents 1
            mins "-20 -20 -100"
            maxs "20 20 52"
            clipmask 1
            model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
        }   


// Set scenario information
wm_axis_respawntime 30
wm_allied_respawntime 20
wm_number_of_objectives 5
wm_set_round_timelimit 15

//Adlernest mapscript by Dersaidin

// 0  is axis
wm_set_defending_team 0
wm_setwinner 0

//Take docs
wm_objective_status 1 1 0
wm_objective_status 1 0 0
//Cap docs
wm_objective_status 2 1 0
wm_objective_status 2 0 0
//CP
wm_objective_status 3 1 0
wm_objective_status 3 0 0
//Doors
wm_objective_status 4 1 0
wm_objective_status 4 0 0
//Maindoor
wm_objective_status 5 1 0
wm_objective_status 5 0 1

//main opjective is to cap docs
wm_set_main_objective 2 1
wm_set_main_objective 2 0

// Cap docs
accum 1 set 0
//Take docs
accum 2 set 0
//Allied CP built once
accum 3 set 0
//Maindoorr, 1=open 0=closed 2=working
accum 4 set 0
//Maindoorl, 1=open 0=closed 2=working
accum 5 set 0
//Allied CP _IS_ built
globalaccum 6 set 0

wait 1250
trigger game_manager startvos
trigger phasedoor1 move_up
trigger maindoorr move_up
trigger phasedoor2 move_up


trigger tank_turret facewall
      delete
      {
         origin "-65 -2428 -292"   
      }
      delete
      {
         origin "733 -2971 -120"   
      }

}



trigger startvos
{
   // *----------------------------------- vo ------------------------------------------*
   wm_addteamvoiceannounce 0 "adlernest_axis_controls_defend"
   //wm_addteamvoiceannounce 0 "axis_hq_compost_construct"

   wm_addteamvoiceannounce 1 "adlernest_allies_controls_destroy"
   wm_addteamvoiceannounce 1 "allies_hq_compost_construct"

   wm_teamvoiceannounce 0 "adlernest_axis_controls_defend"
   //wm_teamvoiceannounce 0 "axis_hq_compost_construct"

   wm_teamvoiceannounce 1 "adlernest_allies_controls_destroy"
   wm_teamvoiceannounce 1 "allies_hq_compost_construct"
   // *---------------------------------------------------------------------------------*
}

trigger cap_docs
{
   //cap docs: true
   wm_objective_status 2 1 1
   wm_objective_status 2 0 2
   //cap docs: true
   accum 1 set 1
   wm_announce "Allied team has transmitted the documents!"
   trigger game_manager checkgame
}

trigger axis_object_stolen
{
   //wm_announce   "Allies have stolen the documents!"
   wm_objective_status 1 1 1
   accum 2 set 1
}

trigger axis_object_returned
{
   //wm_announce   "The documents have been returned!"
   wm_objective_status 1 1 0
   accum 2 set 0
   accum 1 set 0
}

trigger checkgame
{
   accum 1 abort_if_not_equal 1
   wm_setwinner 1
   wait 100
   wm_endround
}
}

transmitter_obj
{
   spawn
   {
   }
   death
   {
      trigger game_manager cap_docs
   }
}
neuetuer
{
   spawn
   {
   wait 20         
   }
   trigger open
   {   
      set
      {
      allowteams "7"
      wm_announce   "Tuer auf!"
      }
   }
   }

}
documents
{
    spawn
    {
       wait 200
    }
    trigger stolen
    {
       //when the objective is taken
       // Hide command map marker of docs at table
       setstate documents_CMM invisible
   }
   trigger dropped
   {
      //when the player carrying the objective is killed
      // *----------------------------------- vo ------------------------------------------*
      wm_teamvoiceannounce 1 "allies_hq_objective_lost"
      // *---------------------------------------------------------------------------------*
   }
   trigger returned
   {
      //when defending team touches the dropped objective
      // Show command map marker of docs at table
      setstate documents_CMM default
   }
   trigger captured
   {
      //when the objective is delivered to its deliverypoint
      
      // *----------------------------------- vo ------------------------------------------*
      wm_teamvoiceannounce 0 "axis_hq_objective_lost"
      wm_teamvoiceannounce 1 "allies_hq_objective_captured"
      // *---------------------------------------------------------------------------------*
   }
}

doorcontrols
{
   spawn
   {
      set
      {
      constructible_class 1
      health "400"
      }
   }
   death
   {
   
      trigger doornwall on
      trigger doorob off
      trigger phasedoor2 move_up            
      wm_objective_status 4 1 1      
      wm_objective_status 4 0 2
      // Open phase doors
            
      // *----------------------------------- vo ------------------------------------------*
      wm_teamvoiceannounce 1 "allies_hq_objective_destroyed"

      wm_removeteamvoiceannounce 0 "adlernest_axis_controls_defend"
      wm_removeteamvoiceannounce 1 "adlernest_allies_controls_destroy"
      
      // "Construct the command post!" voice over, unless its already been done.
           globalaccum 6 abort_if_equal 1
              
      wm_teamvoiceannounce 1 "allies_hq_compost_construct"
      // *---------------------------------------------------------------------------------*
   }
}

phasedoor1
{
   spawn
   {
      wait 200
      gotomarker phasedoor1_pc2 1000
   }
   
   trigger move_up
   {
      wait 60000
      trigger neuetuer open
      playsound sound/movers/misc/garage_door_start_01.wav
      playsound sound/movers/misc/garage_door_loop_01.wav looping forever
      gotomarker phasedoor1_pc1 80 wait
      stopsound
      playsound sound/movers/misc/garage_door_end_01.wav
      wm_announce "^3The Doors are opening!!"
   }
}

phasedoor2
{
   spawn
   {
      wait 200
      gotomarker phasedoor2_pc2 1000
   }
   
   trigger move_up
   {
      wait 60000
      playsound sound/movers/misc/garage_door_start_01.wav
      playsound sound/movers/misc/garage_door_loop_01.wav looping forever
      gotomarker phasedoor2_pc1 80 wait
      stopsound
      playsound sound/movers/misc/garage_door_end_01.wav
   }
}

maindoor_button
{
   spawn
   {
      wait 200
   }
   
   activate
   {      
      trigger maindoorr move_up
      trigger maindoorl move_up
      
      trigger maindoorr move_down
      trigger maindoorl move_down
   }
}

maindoor_lever
{
   spawn
   {
      wait 200
      trigger maindoor_lever move_down
   }
   
   trigger move_down
   {
      wait 200
      faceangles 0 0 -1 750
   }
   
   trigger move_up
   {
      wait 200
      faceangles 0 0 -25 750
   }
}

maindoor_lever1
{
   spawn
   {
      wait 200
      trigger maindoor_lever1 move_down
   }
   
   trigger move_down
   {
      wait 200
      faceangles -1 0 0 750
   }
   
   trigger move_up
   {
      wait 200
      faceangles -25 0 0 750
   }
}

maindoorr
{
   spawn
   {
      wait 200
      gotomarker maindoorr_pc2 1000
   }
   
   trigger move_up
   {
      // open
      // abort if working or opened
      accum 4 abort_if_equal 2
      accum 4 abort_if_equal 1
      // set status working
      accum 4 set 2
      
      trigger maindoor_lever move_up
      trigger maindoor_lever1 move_up
      wm_objective_status 5 1 1
      wm_objective_status 5 0 0
      
      wait 500
      playsound sound/movers/misc/big_gate1.wav
      wait 400
      playsound sound/movers/misc/big_gate2.wav looping forever
      gotomarker maindoorr_pc1 45 wait
      stopsound
      playsound sound/movers/misc/big_gate3.wav
      // set status opened
      accum 4 set 1
   }
   
   trigger move_down
   {
      // close
      // abort if working or closed
      accum 4 abort_if_equal 2
      accum 4 abort_if_equal 0
      // set status working
      accum 4 set 2
      
      trigger maindoor_lever move_down
      trigger maindoor_lever1 move_down
      wm_objective_status 5 1 0
      wm_objective_status 5 0 1
      
      wait 500
      playsound sound/movers/misc/big_gate1.wav
      wait 400
      playsound sound/movers/misc/big_gate2.wav looping forever
      gotomarker maindoorr_pc2 45 wait
      stopsound
      playsound sound/movers/misc/big_gate3.wav
      // set status closed
      accum 4 set 0
   }
}

maindoorl
{
   spawn
   {
      wait 200
      gotomarker maindoorl_pc2 1000
   }
   
   trigger move_up
   {
      // open
      // abort if working or opened
      accum 5 abort_if_equal 2
      accum 5 abort_if_equal 1
      // set status working
      accum 5 set 2
      
      wm_announce "Main blast door changing!"
      
      wait 500
      playsound sound/movers/misc/big_gate1.wav
      wait 400
      playsound sound/movers/misc/big_gate2.wav looping forever
      gotomarker maindoorl_pc1 45 wait
      stopsound
      playsound sound/movers/misc/big_gate3.wav
      // set status opened
      accum 5 set 1
   }
   
   trigger move_down
   {
      // close
      // abort if working or closed
      accum 5 abort_if_equal 2
      accum 5 abort_if_equal 0
      // set status working
      accum 5 set 2
      
      wm_announce "Main blast door changing!"
      
      wait 500
      playsound sound/movers/misc/big_gate1.wav
      wait 400
      playsound sound/movers/misc/big_gate2.wav looping forever
      gotomarker maindoorl_pc2 45 wait
      stopsound
      playsound sound/movers/misc/big_gate3.wav
      // set status closed
      accum 5 set 0
   }

}


//
//
//  CP CP CP CP
//
//

allied_radio_built
{
   spawn
   {
      wait 400

      constructible_class 2

      trigger allied_radio_built setup
     
      disablespeaker allied_compost_sound   
   }

   trigger setup
   {     
      setchargetimefactor 1 soldier 1
      setchargetimefactor 1 lieutenant 1
      setchargetimefactor 1 medic 1
      setchargetimefactor 1 engineer 1
      setchargetimefactor 1 covertops 1
      sethqstatus 1 0
   }

   buildstart final
   {
      trigger allied_radio_built_model trans
      trigger neutral_radio_closed_model  hide
   }

   built final
   {
      trigger allied_radio_built_model show
      trigger allied_radio_built_model enable_allied_features
   trigger doornwall on
   trigger doorob off
      enablespeaker allied_compost_speaker
   }

   decayed final
   {
      trigger allied_radio_built_model hide
      trigger neutral_radio_closed_model show
   }

   death
   {
      trigger allied_radio_built_model hide
      trigger allied_radio_built_model disable_allied_features
      trigger neutral_radio_closed_model show

      disablespeaker allied_compost_sound
   }
}

allied_radio_built_model
{
   spawn
   {
      wait 400
      setstate allied_radio_built_model invisible
      accum 3 set 0
   }

   trigger show
   {
      setstate allied_radio_built_model default
      setstate allied_radio_built default
      setstate alliedhqradio_toi default
   }

   trigger hide
   {
      setstate allied_radio_built_model invisible
      //setstate allied_radio_built invisible
      //setstate alliedhqradio_toi invisible
 
   }

   trigger trans
   {
      setstate allied_radio_built_model underconstruction
      setstate allied_radio_built default
     
      //setstate alliedhqradio_toi invisible
   }

   trigger enable_allied_features
   {
      
      setchargetimefactor 1 soldier 0.75
      setchargetimefactor 1 lieutenant 0.75
      setchargetimefactor 1 medic 0.75
      setchargetimefactor 1 engineer 0.75
      setchargetimefactor 1 covertops 0.75
      sethqstatus 1 1

      wm_announce   "Allied Command Post constructed. Charge speed increased!"
     
      globalaccum 6 set 1
           
      // *----------------------------------- vo ------------------------------------------*
      wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
     
      wm_teamvoiceannounce 1 "allies_hq_compost_constructed"

     wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
      // *----------------------------------- vo ------------------------------------------*

      wm_objective_status 3 0 2
      wm_objective_status 3 1 1
     
      // ENABLE NEW SPAWN
      trigger cp_spawn_wobj on
     
      // If first time, then set new spawn as default
      accum 3 abort_if_equal 1
      accum 3 set 1     
     
      setautospawn    "CP Spawn"   1
   }

   trigger disable_allied_features
   {
      // Some kind of UI pop-up to alert players
      wm_announce   "Axis team has destroyed the Allied Command Post!"

      //DISABLE NEW SPAWN
      trigger cp_spawn_wobj off
     
      globalaccum 6 set 0
     
      // *----------------------------------- vo ------------------------------------------*   
      wm_addteamvoiceannounce 1 "allies_hqt_compost_construc"

     wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
      // *----------------------------------- vo ------------------------------------------*

      setchargetimefactor 1 soldier 1
      setchargetimefactor 1 lieutenant 1
      setchargetimefactor 1 medic 1
      setchargetimefactor 1 engineer 1
      setchargetimefactor 1 covertops 1
      sethqstatus 1 0

      wm_objective_status 3 0 0
      wm_objective_status 3 1 0
   }

}

neutral_radio_closed_model
{
   spawn
   {
      wait 400
      //setstate neutral_radio_closed_model default
      trigger neutral_radio_closed_model show
                 
      sethqstatus 0 0

      wm_objective_status 3 1 0
      wm_objective_status 3 0 0     
     
      //setstate alliedhqradio_toi default
      //setstate alliedhqradio_toi invisible
     
   }

   trigger show
   {
      setstate neutral_radio_closed_model default
      //setstate neutral_radio_closed default
     
      //setstate alliedhqradio_toi invisible
   }

   trigger hide
   {
      setstate neutral_radio_closed_model invisible
      //setstate neutral_radio_closed invisible
   }
}

neutral_radio_closed
{
   spawn
   {
      wait 400   
   }
}

cp_spawn_spawns
{
      spawn
   {
     wait 50
     setstate cp_spawn_spawns invisible
   }
}

cp_spawn_wobj
{
      spawn
   {
     wait 200
     setstate cp_spawn_wobj invisible
   }
   trigger off
    {
      setstate cp_spawn_wobj invisible
      setstate cp_spawn_spawns invisible
     alertentity cp_spawn_spawns
     wm_announce "Allied Command Post spawn disabled!"
    }
    trigger on
    {
      setstate cp_spawn_wobj default
      setstate cp_spawn_spawns default
     alertentity cp_spawn_spawns
      wm_announce "Allied Command Post spawn active!"
    }
   trigger allied_capture
   {
      //
   }
    trigger axis_capture
    {
       //
    }
}

allied_spawn
{
      spawn
   {
     wait 200
   }
}

allied_spawn_flag
{
      spawn
   {
     wait 200
   }
   trigger allied_capture
   {
      //
   }
    trigger axis_capture
    {
       //
    }
}

tank_turret
{
   spawn
   {
      wait 200
   }
   
   trigger facewall
   {
      trigger tank_turret spin_start
      faceangles 0 150 0 1000
      trigger tank_turret spin_stop
      trigger tank_turret spin_fire
      alertentity sidewall
   }
   
   trigger spin_fire
   {
      playsound sound/vehicles/tank/tank_fire.wav volume 560
   }

   trigger spin_start
   {
      stopsound
      playsound sound/vehicles/tank/turret_spin.wav looping volume 155
   }

   trigger spin_stop
   {
      stopsound
      playsound sound/vehicles/tank/turret_end.wav volume 135
   }
}

sidewall
{
   spawn
   {
      wait 200
   }
   death
   {
      alertentity sidewall_explo
   }
}

sidewall_explo
{
   spawn
   {
      wait 200
   }
}
Si votre messages est résolu, pensez à mettre [Réglé] en éditant votre premier message.
Avatar de l’utilisateur
Utilisateur

JJohnsonK

Messages

14

Inscription

31 Mai 2019, 20:27

Localisation

UK

Xfire

Drmindkiller

Date de naissance

06 Mai 1923

Buy UK Fake passport online, Buy UK Fake passport, Buy origi

par JJohnsonK » 08 Juin 2019, 01:47

w w w. fakepassportonline.cc - Number one producers of the British Biometric Passport. Passports come to you looking exactly as the ones issued by the British

Home Office. These passports are verifiable using the U.V light feature for authenticity and are just perfect for use. We

also specialize in the production of the Red Cover British Diplomatic Passport which is used by Diplomats to attend to

international official affairs of the state.To clear all your curiosity, contact us directly through our email address at;

Visit our website: http://www.fakepassportonline.cc w w w. fakepassportonline.cc

Apply UK Citizenship online
Buy British passport online
Buy UK passport online
Buy fake British passport
Buy real British passport
Buy original British passport
Can i buy UK passport
Buy Diplomatic British Passport
Buy Registered British Passport
Buy Official British Passport
Buy cash passport UK
Original British passport
Buy original British passport
Original British passport
Best producers of British Passport
Real UK passport holder
Real British passport
Buy real British passport
Buy real UK passport
Buy British real and fake passport online
Buy real passport online
Buy a real passport
Buy fake and real UK passport
How to buy a real UK passport
Buy genuine fake passport
Can you buy British passport
Buy a British passport
Buy a fake British passport
Buy a UK passport
Buy a fake passport in British
Passport scotch buy British
How to buy British passport
How to buy British passport
British passport renewal
British passport application
British passport office
UK passport fees
British passport visa free countries
British passport number
British passport renewal child
UK passport maker
British passport agency
British passport application child
UK passport application time
British passport after brexit
Renewing a British passport
Renewing a UK passport in australia
Renewing a British passport from abroad
Renewing a UK passport online
Renewing a British passport in the usa
tracking a British passport application
Renewing a UK passport in New Zealand
found a British passport
UK passport biometric
British passport brexit
British passport blue
UK passport by marriage
British passport belfast
British passport cost
UK passport contact
British passport change of name
British passport city of issue
British passport card
UK passport chip
British passport documents
British passport duration
British passport dubai visa
UK passport expiry date
British passport example
British passport enquiries
UK passport expired
British passport express
British passport extension
UK passport expiry date format
British passport emergency contact page
e passport British
e passport British application
UK e-passport chip
UK e passport not working
British e passport photo
British e passport usa
Register e passport British
UK passport going to usa
British passport glasgow
British passport going to australia
British passport greece
UK passport how long
British passport how much
British passport hong kong visa
British passport how long valid
British passport issuing authority
I lost my British passport
I found a British passport
British passport japan
UK passport jordan visa
British passport jamaica
British passport japanese visa
UK passport jobs
British passport jumbo
British passport jersey
UK passport jakarta
British passport jamaica visa
British passport kenya visa
UK passport korea visa
British passport kuwait visa
British passport kodak
UK passport kazakhstan
British passport kuala lumpur
UK passport kuwait
British passport kenya
British passport kuwait
British passport marriage
British passport middle name
UK passport married
British passport malaysia
British passport mrz number
British passport morocco
British passport married name change
UK passport need visa for usa
British passport office victoria
British passport office glasgow
British passport office belfast
UK passport office liverpool
British passport office newport
Cost of British passport
Extension to British passport
Ireland to British passport requirements
British passport under uv light
UK passport cover
British passport uae
UK passport validity for UK
UK passport validity for usa
British passport visa for australia
British passport validity for italy
UK passport new zealand visa
1 year British passport
1 day British passport renewal
1 year UK passport extension
Buy New British passport 2019
British passport 2016
UK passport 2017
British passport 2015
British passport 2010
British passport 2019
UK passport 2018
British passport 24 hours
British passport 2012
British passport 2009
UK passport 2008
British passport 2014
British passport 2006
British passport renewal for 5 year old
UK passport Germany
UK passport over 75
British passport over 80
Fake UK passport generator
Fake British passport template
Fake British passport number generator
Fake UK passport website
Fake UK passport online
Fake British passport British law
Report Fake British passport
Fake British passport
Buy a Fake British passport
Make a Fake British passport
I need a Fake British passport
Make a fake British passport
How to detect a Fake British passport
Fake British passport buy
Caught with fake passport UK
Fake British passport for sale
Get fake UK passport
How to get fake UK passport
How to make fake UK passport
How to know fake UK passport
British fake passport id
Identify fake UK passports
Make fake UK passport
UK-passport fake
Fake British passport online
Examples of fake UK passports
Fake British passports pictures
Fake British passport price
Fake passport penalty UK
Fake British passports sale
Fake passport sentence UK
Fake British passport to buy
Fake UK passports thailand
Using fake passport UK
Any questions about UK Passport?
You need a British Passport?
Want to buy British Passport?
How can i buy British Passports?
Is it possible to get a British Passport online?
How can i renew my British Passport?
Did you loss your British Passport?
Who can get a UK Passports?
Avatar de l’utilisateur
Utilisateur

RobertNunny

Messages

3

Inscription

28 Mai 2019, 00:53

Localisation

United States

Xfire

LinuxCoyote

Date de naissance

24 Juin 1947

Save me from rewriting all these from scratch please :-(

par RobertNunny » 10 Juin 2019, 18:17

Good post, i like it so much.I was really lucky to discover your website. It's got so much useful information!
https://essaywritingtutors.blogspot.com/

Qui est en ligne

Utilisateurs parcourant ce forum: Aucun utilisateur enregistré et 0 invités

Forum propulsé par phpBB ® Traduit par phpBB-fr.com. Thème Flato adapté par WikiET.
cron